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ASU Game Certificate Devlog
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Devlog
A Guide to Writing a Good Rules Document
February 02, 2024
by
odobos
The key to writing a good rules document is simplicity. It should be easy to follow and the rules themselves should be easy to find. Have sections for: materials, images, set-up, RULES (AKA your game...
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How to Write a Sample Play Document
February 02, 2024
by
odobos
This post is an introduction to writing a good sample play document. Remember, the sample play document is more than just a series of steps, it’s a narrative. I find that the easiest way to write it...
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Procedural Generation vs Random Generation
October 21, 2022
by
odobos
Now that we're in the height of final project season, this week's devlog is going to talk about the differences between procedural generation and random generation and which one you can utilize in you...
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Introduction to State Machines
October 07, 2022
by
odobos
This week we'll cover the basics of state machines and how to utilize them in your project. A State Machine is defined as a device that can be in a set number of stable conditions depending on its pre...
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Tips for Writing a Good Pitch Document
September 23, 2022
by
odobos
This week we'll be reviewing some tips for writing a pitch document. Layout A good way to start out your pitch document is by organizing a table of contents on the first or second page (assuming your...
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Good Debugging Practices
September 16, 2022
by
hobbes144
1
For this week's devlog, we'll be giving tips for debugging your code in Gamemaker Studio. Comments Comments are pieces of text in a code file that are not compiled when the game is run. They are denot...
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Integrating Github with Gamemaker Studio
September 02, 2022
by
odobos
For the first TA devlog this semester, we'll be doing a tutorial on how to integrate Github with Gamemaker Studio. Github is a version control tool that you can use for project collaboration. While it...
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